資料來源:
三民書局
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Better game characters by design a psychological approach / [electronic resource] :
- 作者: Isbister, Katherine, 1969-
- 其他作者:
- 出版: Amsterdam ;Boston : Elsevier/Morgan Kaufmann
- 叢書名: The Morgan Kaufmann series in interactive 3D technology
- 主題: Computer games--Design--Psychological aspects. , Computer games--Design--Social aspects. , Electronic books.
- ISBN: 9781558609211 、 1558609210
- FIND@SFXID: CGU
- 資料類型: 電子書
- 內容註: Includes bibliographical references and index. About the Author; Foreword by Tim Schafer; Preface; About the DVD; I First Impressions; 1 Social Surface; 2 Practical Questions--Dominance, Friendliness, and Personality; II Focus on the Player; 3 Culture; 4 Gender; III Using a Character's Social Equipment; 5 The Face; 6 The Body; 7 The Voice; IV Characters in Action; 8 Player-Characters; 9 Nonplayer-Characters; V Putting It All Together; 10 Process; 11 Evaluation; Appendix; Index.
- 摘要註: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results. * Includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices * Uses a non-technical approach appropriate for artists and designers as well as developers * Introduces and explains key concepts from psychology and social science, including cultural and gender specific roles and perceptions, and includes design exercises to explore ideas further.
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讀者標籤:
- 系統號: 005051506 | 機讀編目格式
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Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the ga
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