Mathematics for computer graphic [electronic resource]
- 作者: Vince, John A.
- 其他作者:
- 出版: London : Springer-Verlag London
- 版本:3rd ed.
- 叢書名: Undergraduate Topics in Computer Science.
- 主題: Computer graphics--Mathematics. , Computer science , Computer graphics
- ISBN: 9781849960236 (electronic bk.) 、 9781849960229 (paper)
- FIND@SFXID: CGU
- 資料類型: 電子書
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讀者標籤:
- 系統號: 005062836 | 機讀編目格式
館藏資訊
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.