Simulation and game-based learning for the health professions [electronic resource]
- 作者: Umoren, Rachel A., 1979- author.
- 其他題名:
- Advances in medical education, research, and ethics (AMERE) book series.
- 出版: Hershey, PA : Medical Information Science Reference (an imprint of IGI Global)
- 叢書名: Advances in medical education, research, and ethics (AMERE) book series
- 主題: Medical personnel. , Educational games. , Computer-assisted instruction. , Health Occupations , Health Workforce , Health Personnel , Computer-Assisted Instruction , Personnel medical. , Enseignement assiste par ordinateur. , Computer-assisted instruction. , Educational games. , Medical personnel.
- ISBN: 9781799843795 (electronic bk.) 、 1799843793 (electronic bk.)
- FIND@SFXID: CGU
- 資料類型: 電子書
- 內容註: "Premier reference source"--Cover. Includes bibliographical references and index.
- 摘要註: "This authored publication focuses on simulation-based education for the health professions and the role of school-business-community collaboration to promote the translation of simulation skills to clinical and public health practice by introducing the principles of simulation education and adult learning theories that apply to simulation and gaming for health professionals"--
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讀者標籤:
- 系統號: 005519327 | 機讀編目格式
館藏資訊
Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. Simulation and Game-Based Learning for the Health Professions focuses on simulation-based education for the health professions and the role of school-business-community collaboration to promote the translation of simulation skills to clinical and public health practice. The book also provides guidance for educators organizing simulations for interprofessional learners in high and low resource settings as well as tools for in-person and remote evaluation of simulation performance using telesimulation. Covering topics such as gaming, augmented reality, and clinical practice, this reference work is ideal for medical professionals, nurses, health educators, researchers, academicians, scholars, practitioners, instructors, and students.