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Unity networking fundamentals creating multiplayer games with Unity / [electronic resource] :

  • 作者: Kelly, Sloan.
  • 其他作者:
  • 出版: Berkeley, CA : Apress :Imprint: Apress
  • 主題: Computer games--Programming. , C (Computer program language) , Game Development. , Unity (Electronic resource)
  • ISBN: 9781484273586 (electronic bk.) 、 9781484273579 (paper)
  • FIND@SFXID: CGU
  • 資料類型: 電子書
  • 內容註: Chapter 1: Networking Concepts -- Chapter 2: Serialization -- Chapter 3: Restful APIs -- Chapter 4: TCP Connections -- Chapter 5: Networking Issues -- Chapter 6: Develop Maze Shooter -- Chapter 7:LAN Networking -- Chapter 8: Servers.
  • 摘要註: Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.
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  • 系統號: 005512046 | 機讀編目格式
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