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Emotion in video game soundtracking
- 其他作者:
- 其他題名:
- International series on computer entertainment and media technology.
- 出版: Cham : Springer International Publishing :Imprint: Springer
- 叢書名: International series on computer entertainment and media technology,
- 主題: Video game music. , Video games--Sound effects. , Computer Science. , User Interfaces and Human Computer Interaction. , Media Design. , Game Development. , Music. , Mathematics in Music.
- ISBN: 9783319722726 (electronic bk.) 、 9783319722719 (paper)
- FIND@SFXID: CGU
- 資料類型: 電子書
- 內容註: 1 Welcome and Introduction from the Editors -- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches -- 3 Present: Emotion in speech, singing, and sound effects -- 4 Present: Affectively-driven algorithmic composition -- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking -- 6 Present: Brain Computer Music Interfacing (BCMI) -- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music -- 8 Motion Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual preferences for personalized soundtracks -- 10 Sounding the Story: Music in Videogame Cutscenes -- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience -- 12 Concluding remarks.
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讀者標籤:
- 系統號: 005422281 | 機讀編目格式